NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters.Player inventory can now be configured in nfig, allowing changes to:.Objects can have a new boolean key, “rooting” which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).Objects can have a new boolean key, “biomePlaced” which if true will cause them to be placed and removed by terraforming.Object changes for terraforming support.To associate a currency with a currency item, to be used in crafting, it needs to be configured in /nfig.Additional currencies can be added and consumed without requiring configuration.Action node arguments moved around, now (args, output, nodeId, dt).Decorator node lua implementation changed.Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding.Various optimizations to monster/NPC scripts.Use larger texture atlases on graphics cards that support them.Other minor improvements to dungeon and world generation.Improve generation time of older, image-based dungeons.Fix some security vulnerabilities in server packet handling.Update SDL2 to 2.0.5, should fix some fullscreen issues.Add appropriate “bushes” to the Rust biome.Several bug fixes to monster/NPC behaviors and pathfinding.
![starbound unstable starbound unstable](https://techraptor.net/sites/default/files/styles/image_header/public/imports/2019/04/starbound2.png)
Fix a bug with monster kill sounds not playing correctly.Contain tooltips within the game window when they’re near the edge.
STARBOUND UNSTABLE ACTIVATION KEY